- #MONOGAME VISUAL STUDIO 17 FOR MAC HOW TO#
- #MONOGAME VISUAL STUDIO 17 FOR MAC INSTALL#
- #MONOGAME VISUAL STUDIO 17 FOR MAC FULL#
- #MONOGAME VISUAL STUDIO 17 FOR MAC SOFTWARE#
- #MONOGAME VISUAL STUDIO 17 FOR MAC FREE#
#MONOGAME VISUAL STUDIO 17 FOR MAC INSTALL#
When you install Visual Studio 2015 using the default options, you have a fully working. So I’ll run through a summation of the videos. It’s a bit more work and sometimes when it’s written down it’s easier to refer to. When I record such videos (as above), I also like to follow up with the slightly longer text version (just because some prefer not to watch videos).
#MONOGAME VISUAL STUDIO 17 FOR MAC HOW TO#
What you need to get running with Windows 8/Windows 10.Įach video also includes hints/tips and gotcha's for each platform (that relate to MonoGame, not how to setup an Apple ID).What you need to get running with iOS/MacOS.What you need to get running with Android.What platforms are supported out of the box with each version.Sadly, I usually struggle with that last one, as I down my 5th latte for the day and it’s only 10 am.Īll of this prompted me to pick up the recording devices and record two video sessions, which you can check out below:Įach video has links to the source slides in the comments and walks through: Now, I get that many questions or queries posted on the MonoGame GitHub site and its accompanying Community forums are about how to get started with MonoGame, how to build for platform X, or where the nearest coffee shop is where I can start coding. Getting Started with MonoGame Using Visual Studio Game Development is a very personal thing and the tool you choose should be your choice! If you end up getting lost, then try something else until you find the right home for YOU. My advice (as ever) has always been to choose what is the right fit for YOU and go with it. There are those who then also like to go even lower, but we shall not mention such things so as not to scare the birds, lest they fly away. So if you prefer to control all the bits of your game and not rely on things being done for you, it’s a better fit. XNA/FNA/MonoGame on the other hand, are a fully coded experience.Although I have seen some serious projects built with these. Scratch/Game maker and others offer a much more stripped down and basic experience meant to wet your appetite.Unity and Unreal have a great editor/GUI experience with some coding required, so it’s a good fit if you like to drag and drop.When you are picking a Game Development framework or engine to start with (or jump to), it’s important to choose what you want to build your game/project in using something that suits your development style. Why Not Unity, Unreal, or Other Game Thing X?
#MONOGAME VISUAL STUDIO 17 FOR MAC FREE#
So it makes this open source FREE framework even better to pick up and start building with.
#MONOGAME VISUAL STUDIO 17 FOR MAC FULL#
Like its predecessor, Visual 2015, Visual Studio 2017 has full free support (thanks to Microsoft’s acquisition of Xamarin) for deploying to all of these platforms now.
You can read about the major fixes and features in our new
#MONOGAME VISUAL STUDIO 17 FOR MAC SOFTWARE#
Visual Studio enables developers to Build/Manag/Deploy and maintain almost any software solution, especially on the Cloud. They truly believe in the “Build it once, Ship everywhere” moto.Īs of March 2017, Microsoft has now released their next generation development management suite called Visual Studio 2017 (actually I’m running out of different things to call Visual Studio with all the hats it wears). MonoGame has even extended the Content pipeline that XNA introduces (an asset management system) to also make assets like Art, Textures, Models, and so on, work for every platform from a single configuration/building platform.Ĭheck out the MonoGame Framework on their awesome site with an even more awesome URL: What makes MonoGame far better than its XNA heritage, is that MonoGame is built from the ground up to be multi-platform, supporting many of today’s modern platforms, including: MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes of what was the Microsoft XNA Framework, that provides a very easy to use API to build games (or 3D Apps).